Triplanar Blending Material

Study: Triplanar Vertex Blending

This was a study for combining the benefits of a multipurpose triplanar shader with vertex painting details.
Of note in this shader is the method of blending the textures, both in worldspace and into other textures makes use of a generated height map allowing the darker crevices to be the first places the textures blend.

This allows for a much smoother and natural blend between the textures.