Timothy Bermanseder
Timothy Bermanseder
Technical VFX Artist
Canberra, Australia

Summary

I come from rural Australia, just outside the capital (No not Sydney). My passion is that of visual effects and technical art. I have found a love for the smoke and mirrors of taking basic game systems and utilising them in creative ways.

My entire life I have had a drive to create, likely instilled in building Doom maps with my dad when I was a wee lad. From tinkering in game engines through highschool I came to have an appreciation and love for building games.

When not developing video games or particle explosions I am found studying philosophy in the pursuit of meaning, or seeing how fast I can run three kilometres.

My name is Timothy and I am an Australian VFX and Technical Artist.

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Skills

Environment Design3D Animation3D ModelingCharacter ModelingEnvironment ModelingParticle EffectsTexturingVisual EffectsGame DesignGame DevelopmentUI DesignWeapon ModelingShadersTeam ManagementUX DesignC# scriptingPhysically Based RenderingRealtime lighting

Software proficiency

After Effects
After Effects
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
ZBrush
ZBrush
Unity
Unity
3D-Coat
3D-Coat
Premiere
Premiere

Reel

Productions

  • Pupperscoverart
    • Video Game
      Puzzle Puppers
    • Year
      2017
    • Role
      Lead Artist
    • Company
      Cardboard Keep
  • Coverart
    • Video Game
      Warden: Melody of the Undergrowth
    • Year
      2016
    • Role
      Lead Artist
    • Company
      Cardboard Keep

Experience

  • Lead Artist at Cardboard Keep
    Canberra, Australia
    November 2013 - Present

    As the Lead Artist and Technical Artist I am responsible for the entire creation pipeline from Concept to Game for all Characters, Environments and Visual Effects. These tasks include managing the art team, greenlighting new designs and keeping a consistent visual style for our products.

    Assessment of new technologies and shaders that need to be developed for our products rests upon my shoulders.

  • Teacher at Academy of Interactive Entertainment
    Canberra, Australia
    June 2012 - December 2013

    As a Teacher at the AIE I taught 3D modelling, Animation and Game design. My duties involved the communication of art and game fundamentals to students and ensuring their understanding through the completion of assignments.