Warden: Melody of the Undergrowth

Warden is a third Person Action adventure video game, released on PC April 2016.


As lead artist on the team I was responsible for:

  • Ensuring the development and consistency of the games art style.
  • Development of art assets and their implementation.
  • 3D asset production pipeline, from concept to implementation.
  • Custom shaders and materials.
  • Level design.
  • Visual Effects.

Additionally I represented Cardboard Keep at conventions and public events, demonstrating the game to the public.

Jul 2013 – Apr 2016