Warden is a third Person Action adventure video game, released on PC April 2016.
As lead artist on the team I was responsible for:
- Ensuring the development and consistency of the games art style.
- Development of art assets and their implementation.
- 3D asset production pipeline, from concept to implementation.
- Custom shaders and materials.
- Level design.
- Visual Effects.
Additionally I represented Cardboard Keep at conventions and public events, demonstrating the game to the public.
Jul 2013 – Apr 2016