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Study: Triplanar Vertex Blending

Triplanar Blending Material

This was a study for combining the benefits of a multipurpose triplanar shader with vertex painting details.
Of note in this shader is the method of blending the textures, both in worldspace and into other textures makes use of a generated height map allowing the darker crevices to be the first places the textures blend.

This allows for a much smoother and natural blend between the textures.

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Date
February 16, 2017