Timothy Bermanseder
Timothy Bermanseder
Technical VFX Artist
Canberra, Australia

Summary

I come from rural Australia, just outside the capital (No not Sydney). My passion is that of visual effects and technical art. I have found a love for the smoke and mirrors of taking basic game systems and utilising them in creative ways.

My entire life I have had a drive to create, likely instilled in building Doom maps with my dad when I was a wee lad. From tinkering in game engines through highschool I came to have an appreciation and love for building games.

When not developing video games or particle explosions I am found studying philosophy in the pursuit of meaning, or seeing how fast I can run three kilometres.

My name is Timothy and I am an Australian VFX and Technical Artist.

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Skills

3D Modeling3D AnimationCharacter ModelingWeapon ModelingEnvironment DesignEnvironment ModelingParticle EffectsVisual EffectsGame DesignGame DevelopmentC# scriptingShadersRealtime lightingUI DesignUX DesignTeam ManagementTexturingPhysically Based Rendering

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Unity
Unity
After Effects
After Effects
Premiere
Premiere
Substance Painter
Substance Painter
Substance Designer
Substance Designer
ZBrush
ZBrush
3D-Coat
3D-Coat

Reel

Productions

  • Pupperscoverart
    • Video Game
      Puzzle Puppers
    • Year
      2017
    • Role
      Lead Artist
    • Company
      Cardboard Keep
  • Coverart
    • Video Game
      Warden: Melody of the Undergrowth
    • Year
      2016
    • Role
      Lead Artist
    • Company
      Cardboard Keep

Experience

  • Lead Artist at Cardboard Keep
    Canberra, Australia
    November 2013 - Present

    As the Lead Artist and Technical Artist I am responsible for the entire creation pipeline from Concept to Game for all Characters, Environments and Visual Effects. These tasks include managing the art team, greenlighting new designs and keeping a consistent visual style for our products.

    Assessment of new technologies and shaders that need to be developed for our products rests upon my shoulders.

  • Teacher at Academy of Interactive Entertainment
    Canberra, Australia
    June 2012 - December 2013 (1 year 6 months)

    As a Teacher at the AIE I taught 3D modelling, Animation and Game design. My duties involved the communication of art and game fundamentals to students and ensuring their understanding through the completion of assignments.