As the Lead Artist and Technical Artist I am responsible for the entire creation pipeline from Concept to Game for all Characters, Environments and Visual Effects. These tasks include managing the art team, greenlighting new designs and keeping a consistent visual style for our products.
Assessment of new technologies and shaders that need to be developed for our products rests upon my shoulders.
As a Teacher at the AIE I taught 3D modelling, Animation and Game design. My duties involved the communication of art and game fundamentals to students and ensuring their understanding through the completion of assignments.