I come from rural Australia, just outside the capital (No not Sydney). My passion is that of visual effects and technical art. I have found a love for the smoke and mirrors of taking basic game systems and utilising them in creative ways.
My entire life I have had a drive to create, likely instilled in building Doom maps with my dad when I was a wee lad. From tinkering in game engines through highschool I came to have an appreciation and love for building games.
When not developing video games or particle explosions I am found studying philosophy in the pursuit of meaning, or seeing how fast I can run three kilometres.
My name is Timothy and I am an Australian VFX and Technical Artist.
As the Lead Artist and Technical Artist I am responsible for the entire creation pipeline from Concept to Game for all Characters, Environments and Visual Effects. These tasks include managing the art team, greenlighting new designs and keeping a consistent visual style for our products.
Assessment of new technologies and shaders that need to be developed for our products rests upon my shoulders.
As a Teacher at the AIE I taught 3D modelling, Animation and Game design. My duties involved the communication of art and game fundamentals to students and ensuring their understanding through the completion of assignments.