VFX: Fireball

VFX: Fireball

A classic fireball spell being hurled against a target.

This effect, built with Unity's particle system was to better understand the erratic and chaotic nature of fire in a more magical environment. Making use of real life fireballs for reference didn't quite give the look I was after so in the end I looked to classic RPG's fireball effects and presented them in a modern engine.

I was quite pleased with the outcome.